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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Turning on your teammates. - Guild Wars Forums - GW Guru
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Old Dec 19, 2007, 11:53 PM // 23:53   #1
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Default Turning on your teammates.

This would just be for RA obviously. But when you see that your monk has healing breeze its time to bulls strike him.

Vote for being allowed to attack your own team members to make the match go quicker.

Joe
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Old Dec 19, 2007, 11:54 PM // 23:54   #2
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They already go quick enough. Only runners prolong matches and even then they're gonna lose when the timer runs out.

Plus this would lead to teams killing each other before the timer starts.

So no, let's not attack our own teammates. As much as I would like to at times, it's just not feasible.
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Old Dec 19, 2007, 11:55 PM // 23:55   #3
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/notsigned

bad idea. people learning to monk will make bad skill choices. If you have a problem with the monking in ra then go do a higher form of pvp.
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Old Dec 19, 2007, 11:55 PM // 23:55   #4
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Your thread's name is dirty.
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Old Dec 19, 2007, 11:56 PM // 23:56   #5
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Certain people enjoy griefing, especially their own team. Griefing is not fun, and we don't need another way for more of those people to grief other players.
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Old Dec 19, 2007, 11:57 PM // 23:57   #6
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There was so much potential in that thread title :/
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People are stupid.
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Old Dec 19, 2007, 11:58 PM // 23:58   #7
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Quote:
Originally Posted by Zeek Aran
Your thread's name is dirty.
Quote:
Originally Posted by Savio
There was so much potential in that thread title :/
Didn't notice it before, but you guys are right, haha.
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Old Dec 20, 2007, 12:00 AM // 00:00   #8
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Quote:
Originally Posted by Savio
There was so much potential in that thread title :/
/agree

12 letters
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Old Dec 20, 2007, 12:02 AM // 00:02   #9
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Umm, no @ the idea.

LoL @ the name.
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Old Dec 20, 2007, 12:05 AM // 00:05   #10
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lol, you pervs. :P

Git yer head outta the gutter, yo. xD
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Old Dec 20, 2007, 12:12 AM // 00:12   #11
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Quote:
Originally Posted by pah01
This would just be for RA obviously. But when you see that your monk has healing breeze its time to bulls strike him.

Vote for being allowed to attack your own team members to make the match go quicker.

Joe
How about you stop being such your standard Guild Wars Lazy Bum and do something? Help train the next generation of players. O wait... that would require some work and your a lazy bum.

RA is already a steaming pile of poop, no need to make that pile of poo larger.
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Old Dec 20, 2007, 12:20 AM // 00:20   #12
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Shit, that title had me going. That is, until I read what this thread was about. /notsigned This idea is bad and nobody really cares about RA.
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Old Dec 20, 2007, 12:23 AM // 00:23   #13
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This.

1234567
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Old Dec 20, 2007, 12:40 AM // 00:40   #14
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Well ok

It should be allowed in PVE. Somebody on your team almost causes a wipe because they aggro more mobs. Time to eviscerate his dirty ass.
Of course you can let the guy just die but that is less fun.

Joe
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Old Dec 20, 2007, 01:10 AM // 01:10   #15
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I agree with OP on both suggestions. Being able to punish people for their stupidity ftw. Hell, I want to be able to attack people everywhere. Maybe not do damage in town, but still!

I realize the potential for abuse, but the ability to whack that overextending wamo or shitty monk is just too good to pass up imo. Giant war in town would also be lulz. "I just wanna reach my storage! QQ"

[/inner griefer]
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Old Dec 20, 2007, 01:19 AM // 01:19   #16
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Actually being able to instakill people in town would be awesome.

Joe
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Old Dec 20, 2007, 01:21 AM // 01:21   #17
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Quote:
Originally Posted by pah01
Actually being able to instakill people in town would be awesome.

Joe
Now that I think about it... ya it would. Smite target player button.
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Old Dec 20, 2007, 01:28 AM // 01:28   #18
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Quote:
Originally Posted by Chicken Ftw
Now that I think about it... ya it would. Smite target player button.
LoL. Take that indominable survivor!

/notsigned
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Old Dec 20, 2007, 01:33 AM // 01:33   #19
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Great, a warrior complaining about monks. In RA.
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Old Dec 20, 2007, 01:48 AM // 01:48   #20
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I'd say more rather, find a way to get runners out of RA. Due to the leaving system, you only get one 'free' leave before you can get Dishonorable. Runners make you have to sit there wasting time in your life you can't get back.
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